[FEATURE] Completely rewrote loot mechanic from game config to MySQL queries - this allows dynamically changing loot tables, completely weighted by surrounding buildings. \We can now generate per-game maximum items. This also allows tweaking loot spawns on the fly, making instant loot adjustments without the need to restart the server.
[FIXED] Corrected corrupted DayZ Epoch files, this should correct crafting issues
[FIXED] Forced skill saves
[FIXED] Fixed root cause of slow (20 minute) spawns for loot
[FIXED] Corrected error on loading regarding KPFS weaponry
[FIXED] Corrected issue with humanity and skin changing breaking skills
[FIXED] Corrected duplicate string table issues causing log errors
[FIXED] Rewrote loot configs to eliminate multiple duplicates
[FIXED] Found and corrected issue with the tents not saving loot after the last update.
[FIXED] All building objects now working
[FIXED] Added in all missing Epoch Types
[FIXED] Corrected issues with fishing
[ADDED] Combat Skills Perks lower bleeding time
[ADDED] Combat Skills Perkslower incap time
[ADDED] Combat Skills Perks hunger time adjustment
[ADDED] Towing and Lifting to vehicles http://puu.sh/6szEf.jpg
[ADDED] Longer Spawn timers for level 2 military type Ai (30 minutes added)
[ADDED] Longer Spawn timers for level 3 military type Ai (60 minutes added)
[ADDED] Multiple Ai land and Air vehicle types
[ADDED] Random building destruction (removing this iteration as it is very server heavy)
[ADDED] Multiple retrograde options for scrap metal have been made
[ADDED] Added scrap metal recipe for all weapons to allow scraping weapons out
[CHANGED] Increased range that the Combat Zeds spawn from 30 - 100 to 50 - 200
[CHANGED] Changed agro spawned zombies to only spawn near buildings.
[CHANGED] Vehicles not touched for 14 days will now be deleted and replaced with a new vehicle.
[CHANGED] Lowered the Ai combat skill from 1 to 0, they are bambies now
[CHANGED] Reverted all Ai skill factors to original skill
[CHANGED] Added in corrected values for all weighted items.
[CHANGED] Updated map to 0.99 version
0.97 change log (updated)
Discussion in 'Site News' started by thevisad, Jan 6, 2014.
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Discussion in 'Site News' started by thevisad, Jan 6, 2014.
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